Coming Soon: The Fleet update!

Ahoy, me mateys!

We wanted to give you a little insight in to something we’ve been working on — we’re calling it “The Fleet Update!”

First, some background: 

Pirates, in the glory days, would keep the ships they captured. These ships were worth gobs of money — not only in the actual cost of the ship itself, but also by the  ability of that ship to earn money for it’s Captain and crew. A sunk ship don’t earn no money, right?

Some of the most infamous Pirates of all time created entire fleets of ships — upwards of 10 or more, in some case. One of the most famous examples of this is the great pirate Blackbeard, who had a fleet of up to 12 ships at one point, before he lost his head.

So, along that vein, we thought it’d be cool to give our pirates the ability to have multiple ships — which, incidentally, caused us to re-think the way the ships work within Rule The Seas.

Currently, the Row Boat and the most expensive ships have the same sail time, and that doesn’t make much sense, does it?

In practical application, some ships might, necessarily, be slower — because of large cargo holds and a more heavy armament — and others might have been faster with less armor and armament, so, clearly, it makes sense that certain ships would be used for different things.

Within the game, if a player is out questing, then they might want to use one of their faster ships while traveling between ports, rather than a slower, more heavily armed ship.

Additionally, pirates will have to figure out which ships are best suited for what purposes. If you’re in a naval fight — say, you’re working on Ruler of the Seas — does it make sense to have a faster ship compared to a more heavily armed ship? Do you want to be able to make more/faster naval attacks — but, maybe, with less of a chance of actually winning each fight… — OR, does something in the middle, with a good combination of arms and speed, make more sense?

We want to give you that choice.

Further, the entire reason pirates like Blackbeard had multiple ships was because it made them more money. Piracy wasn’t just a lifestyle, it was a business — each ship in the fleet required maintenance, and each extra ship constituted more crew members who have mouths to feed and expected salaries.

So, it makes sense that we provide you with a way to manage your fleet more effectively, offsetting the costs of maintenance with the ability to earn.

I’ve been purposefully vague with some of these updates, because much of what we’re working on is in flux and can (and probably will) change. However, we’re targeting the beginning of March with this update — and we think it’ll be a good one.

Thank you for your continued support, Pirates — and we hope you’re looking forward to this update as much as we are.

As always, if you have any questions, please feel free to contact me at user #9.

~Master of the Sea~

 

6 thoughts on “Coming Soon: The Fleet update!

  1. It would be neat if on speaking of ships having different sailing times etc.. also if a gang member could take other gang members with them somewhere.. say my gang takes a level 2k port.. but im a level 700.. if I hitch a ride with said gang member they can take me there.. but if we loze the port.. im warded 2x or 3x as long as normal..

  2. Love the concept. I “suggested” something similar before and believe could add a lot to game play. I like the idea of capturing ships, but only if those captured ships were “destroyable” if not maintained. Possibly have fleet ships you could purchase, and run the risk of them being captured or sunk completely.

  3. i think its shit am i now screwed for buying a ghost ship?? im no SS player and i think it would be terrible to loose something i paid for…. i think the concept is a good idea but that little fact of loosing is going to happen and what is at stake?

    • There are no plans to change the Ghost Ship, Chief. The Ghost Ship will simply be one of the ships available — or, maybe, it might become a mod for other ships (as in, you can make one of the other ships a Ghost Ship). We’re still working out the details, but rest assured: Our goal isn’t to take things away from you, but to make things better.

      ~MOTS~

  4. This is a great idea but when I read this idea my thoughts was instead of owning or capturing more than one ship yourself, make this a gang affair by allowing gangs own several ships, working toward building the gang instead of individual pirates, this would create and build more gangs for competing.
    RAIN

  5. I would think Main ships (the ship you initially bought) would be unable to be captured. Secondary ships would be capturable/destroyable. One of the problems I have thought of has been a pirate capturing a fleet by attacking inactive pirates. By only being able to capture secondary ships (additional ships bought at the point that this is implemented) would alleviate this issue

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