The Seas Be Stirring…

Here are some things we completed the last few months:

  • Let players’ take control of the Kraken
  • Ran naval attack competitions with the new tiered competition system
  • Completed the Old Ironbeard Story-line; Gave away three Skulls!
  • Random Treasure Chests
  • Many New LTO Items
  • Fixed bugs
  • Gang Based Competitions, using the new tiered system
  • Many New Quests
    • Extended Eye of the Sea series
    • Started Old Ironbeard series
    • Started Finding Avalon series
  • Raised the Level Cap to 3515

Dath and I have been able to obtain some additional funding that will allow us to direct more resources at developing and improving the game! We are also in the process developing partnerships to gain addtional technology, funding and players.

With these new developments, we are expecting significant game growth this quarter (July – Sept) of 2015!

 Some of our plans for this quarter include:

  • Schedule competitions in the future, and give advanced notice, so ye can plan for them
    • NOTICE: a MAJOR GANG Competition the last 4-5 days this month!
  • Improved communications with you (email, forum, blog, social media)
  • Mobile browser improvements
  • Modernize the social aspects of the game: tavern, mail, forum
  • Mobile app
  • Improve new player game play, so they can learn the game and engage (but still keep the hard aspects to challenge experienced players)
  • Player created content (Items and Quests)
  • Storyline with ye players’ woven into the story
  • Many More Quests and Items!

Click here to see the game forum discussion.

The Final Betrayal

You shiver in the cold mist, wrapping your cold-weather cloak tighter about you as you watch from the crow’s nest. You gaze out over the shrouded sea, alert to any signs of danger or, really, anything other than this mass of billowing white. You can’t believe the way recent events have unfolded.

Thinking back to Sint Eustatius, you recall how blissfully warm it was. With the help of Grootmoeder, you aided Old Ironbeard in defeating the French invaders and retaking the isle. You and your mates enjoyed a great celebration, and had your pick of grateful Dutch women (or men, depending on your taste) happy to share your bed in appreciation of your valor. If only things hadn’t turned so sour.

Old Ironbeard really put the cat among the pigeons when he announced that he had enjoyed his last adventure and would be settling down in the Netherlands Antilles to grow sugar cane. He meant to consolidate his riches, and told the crew that he would give them a generous offer, should any wish to purchase any of his ships. Each would receive their share of Old Ironbeard’s hoard and be given a personal writ of commendation from the captain.

At this, Ignaas scoffed and said, “I think not, father. I will need all of our ships and supplies for our next mission. I intend to pursue the vessels of the French West India Company that escaped and capture them. I will hunt down and locate every vessel that the French Company owns and claim them as my own. I will turn each ship inside out until I locate every last one of the Leopard Seals and sacrifice them to the Millalobo.” Some of the men made gestures of protection at the mention of the name of the Mad Sea God. “This will lead us to the path I have seen in my visions. None shall stand in our way. This world will be ours! Come my men! Let us seek the cowards who eluded our attack and use their blood to invoke the power of the Great Water Spirits!”

Old Ironbeard protested, but no one listened.  He was stunned as he watched Ignaas walk away with most of his men.  He had been blind to the fact that loyalties among the crews had been shifting; Ignaas promised further riches and glory, while Old Ironbeard appeared to have gone soft and abandoned his leadership.  Now another portion of the curse of Tinieblas had been fulfilled: his empire had crumbled away before his eyes.

The pirate who-was-once-king weighed his options, and decided to go ahead with his original plan.  He took what remained to him and settled down in Saba.  But no sooner had he begun planting than he learned that his son’s fleet had been decimated during a storm at sea.  Upon exiting the storm, they were immediately set upon by the vessels they had pursued and suffered tremendous losses.  Ignaas himself challenged Casimir Dupont to single combat, and they killed each other.  There were reports of vessels he once owned being scattered all over the ocean.  Those captains who survived took the loss of Ignaas as a sign and struck out to seek their fortune independently.

Old Ironbeard’s anger boiled within him. The water spirits of Chiloe had not been content to ruin him and strip him of his friends and much of his fortune, but had gone even further. They had tampered with Ignaas’s mind, sending him visions that had lead him to his death. How dare they take his son a second time?! They had mettled with him for the last time! He called together all who would follow him and set out to recover what was left of Ignaas once more: a skull mounted as a trophy. He meted death and destruction to the remainder of the French fleet who were arrogant enough to linger in the Caribbean within his reach.  He took Ignaas’s skull to Grootmoeder, and had her enchant it to reveal the location of the Caleuche. He equipped weapons of power that would fortify him in his fight against supernatural beings, and traveled once more to the Pacific near the Isle of Chiloe to confront the water spirits and destroy them.

You were one of those men whose captain chose to join in this mad quest of Old Ironbeard. Now you watch for the Caleuche, in dreadful anticipation of the battle that is to come. Does the red-haired pirate of legend truly have the power to slay a god? You see the white ship loom out of the fog. You sound the alarm, and the crew makes ready. Strange scaled creatures stand at the deck, and other things are rising out of the sea. You fear that this will be the last day you spend in the mortal realm, and you wonder if anyone will ever find the journal you left behind.

∙   ∙   ∙   ∙   ∙

Nothing more was heard of Old Ironbeard or his men from that time forth.

Begin Old Ironbeard Quest Chain

Ignaas Points the Way

Red Beard opens the door into Grootmoeder’s house. The old woman sits in a rowan wood chair in front of a pentagram with a bowl of sea water within it.  The Pope steps in behind Red Beard and eyes the markings on the floor.  “Devilry!” he spits. “Dost thou intend to lay a curse upon us, witch!?” Weapons are drawn as other pirates enter the room, casting their eyes about and some of them making gestures to ward off evil.

Grootmoeder whispers harshly, “Silence, fool, or I’ll add yer tongue to my collection!” She turns to Red Beard, saying, “Come forth, victor. I smell the air of glory upon ya! Fear not. Step into the circle and hold forth yer hand!”

Red Beard frowns. He says, “I customarily prefer to know the intentions of a lass before I take her hand.”  But he steps forward and places his hand in the old woman’s. She draws a small blade across his palm, and Red Beard does not flinch in the slightest. She lets the blood drip into the bowl of sea water.

She says, “Millalobo! Accept this worthy blood and lay not charge to me soul fer his deeds!” The bowl shakes, then shatters as the sea water spreads across the floor, filling the circle but staying within. Steam rises in a hiss and the markings of the pentagram fade away.

Groany says, “What the hell was that all about? And who is Mill—” Naughty Dog quickly covers his mouth, muttering, “Don’t say it!” The pirate called Two raises an eyebrow as he looks at Groany. He asks, “Do you not know the name of the Mad Sea God?”

Synful Syren smiles mischievously, saying, “Obviously not. Maybe we should just let him say it a few times and see what happens.”  Inermis groans. He says, “Oh, yeah! That’s a GREAT idea! Why don’t we ALL say it and talk about what he can go do with himself! Let’s all piss off the Mad Sea God!”  Two draws his Stalactar and displays it. He says, “It might be a good idea to avoid offending the one who made this.”  Golden Eye, who looks a lot like Two’s younger brother, says, “Who cares? Let’s just get the skull and be gone.”

Red Beard looks down at Grootmoeder, who has her eyes closed and is muttering to herself. He says, “Not meaning to interrupt, madam, but where might I find the skull of Ignaas?”  The old woman looks up.  She croaks, “Top of the stairs, in the barrel full of rice. But be warned: ya take it at yer own risk! The water spirits will not take kindly to intrusion, an’ I recommend ya just mind yer own business an’ leave the skulls of the traitors in a museum!”

Red Beard walks to the foot of the stairs, stops, and peers back at her over his shoulder.  “I’m afraid I can’t do that. There’s a pile of treasure with my name on it, and I intend to claim it. And if any god stands in my way, he’d best back off.”  Then he proceeds up the stairway.

The others start to follow, but Grootmoeder shouts, “Not so fast, ya brine gulpers! Don’t ya recollect me words last time!? I got dishes need washin’, so get to it!”  Dragora shakes his head and makes for the kitchen, saying, “I dunnow ‘bout the likes o’ ye, but I ain’t arguin’ wit’ a witch! Let’s scrub ‘em and skedaddle!”

∙   ∙   ∙   ∙   ∙

Upstairs, Red Beard draws up the skull of Ignaas from the rice barrel and examines it. The map on the skull shows the location of the Caleuche, and the map seems to shift with the real world. It also indicates that part of Old Ironbeard’s loot was left nearby. He realizes that there will be some serious competition for these items and treasure chests, and he sets out at once to lead his gang to the stash before the others.

See forum post on Gang Competitions

Click here to discuss this in the forum