Bloody Victory / Wounds of War


colonial cityThe citizens of the Thirteen Colonies were welcoming enough. Most of them seemed poor and dirty, while a small segment of wealthy land holders kept to themselves and had as little to do with the unwashed masses as possible; much like the people of other cities you’d visited. The caravan would be headed west for weeks, and Cabral ordered you to keep a tight leash on the men and women who followed you, the recruits with hidden loyalties. That wasn’t much of a problem until you reached the frontier.

caravan watchingHere things were different, with most people on even footing. There was quite a variety, ranging from religious zealots to lawless scoundrels (some of which you thought might serve well on your personal crew), and whores in abundance. You managed to convince Cabral that a night of revelry would be good for morale, so he left matters in your hands. Your recruits kept in line for the most part, and only a little head-bashing was necessary. The trouble was usually from the locals. You found yourself thinking more than once that you had finally found land-pirates! Though these fellows used horses instead of ships.

comancheFinally, you reached your destination: Cahokia. It was an unusual settlement full of French settlers, Indians of various tribes, Spaniards, and British colonists who had left the Colonial boundaries. Even the occasional Dutchman had ended up here. Cabral immediately made contact with some Plains Indians. Then you were given your mission here: go join the wrong side of an Indian war and get hurt! Once injured, you must collect any information you can on who the honored warriors are in each tribe.

Comanche Medicine Woman

The Indians are hardy folk, and they push themselves to the limits even while injured. If you can manage find a medicine woman of the Comanche tribe, you might get her to make you a powerful elixir. If you can keep up with your Indian counterparts in recovery through the use of a Comanche Catalyst, your odds of success will be much greater.


Covenant Armband

Cabral is offering some special rewards for those who bring him the most names: some of the most valuable kasu artifacts in the world, called Covenant Armbands! Wearing these, even the rarest of treasures will not elude your grasp for long!


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Beasts of Burden / Defend the Caravan

western caravan

Vice Admiral Guiomar Cabral was pleased with your training of his new cadets, still failing to realize how little loyalty to him they actually possess.

Cabral has summoned you to his office in Cockburn Town. He says, “It is time to put these new recruits to the test. I will be leaving soon, and I want you to come with me. Since you already have a strong relationship with these men, I expect you will do well keeping them in line. We are heading out on an overland expedition, and there are rumored to be dangerous beasts, bandits, and even some of those western Indians that may stand in our way…or which may try to rob us en route. We will need to eliminate anything that threatens. Admiral Sunderson is on his way here in the Burning Bush, and will be taking over affairs in the Caribbean while we’re away.”

You ask where you will be going, and Cabral remains vague. He says, “Suffice it to say that we must pass through a portion of the American Colonies until we reach the western frontier. Then we return. Think of it as a training exercise.”

While preparing for the trip, you have some of your curiosity satisfied by a message from Lucas. You meet him in the usual place: the Toothless Grin Pub.

Lucas grins as you take a seat, his purple-splotched cheek causing him to appear like a crazed killer already marked by his victim’s blood.

“Slag sends his regards,” he remarks. “And warns that Cabral seems to be going after one of the kasu artifacts.” When you express ignorance of the term, Lucas says, “Huh. I guess you really are in the dark. Everyone in the Ivory Order should know this stuff. Well, I don’t have time now, so it’ll have to wait. Just keep your eyes open for a unique item, or set of items, that Cabral seems particularly interested in. Whatever it is, we want it. And it’s literally your head if you don’t make sure it makes its way out of Cabral’s hands and into Slag’s. Just try not to give yourself away in the process.”

As Lucas walks away, you think about how this whole thing suddenly got a lot more complicated. Then you push away your worries and call for a drink. Life is good! And whatever happens, you’ll find a way to turn it to your advantage!

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